/************************************************************
 * Filename: Camera.h
 * Purpose: Defines the Camera component. Any object with
 * this component will, when changing position, have a direct
 * effect on the view matrix in the Graphics system.
 * Author: Jeremy Kings
 * Revision: 1 (9 December 2010)
 *
 * Copyright 2010, Digipen Institute of Technology
 ************************************************************/
#pragma once

/*#include "GameComponent.h"

class Camera : public GameComponent
{
public:
	Camera():GameComponent(){}
};*/